AI Insights · Timothy · July 2023
Top 5 Slime Games in Denmark: Q2 2023 Performance
Discover the performance metrics of the top 5 slime games in Denmark for Q2 2023, including weekly downloads, revenue, and active user trends.
In Q2 2023, the slime games category in Denmark saw varied performance across the top 5 apps on a unified platform. Below, we provide a detailed look at the weekly downloads, revenue, and active user trends for each app, based on data from Sensor Tower.
Goo: Slime simulator, ASMR
Goo: Slime simulator, ASMR experienced consistent weekly revenue throughout the quarter. Starting with $37 in the last week of March, the revenue fluctuated slightly, ending the quarter at $22. Despite the steady revenue, there were no significant downloads or active user metrics recorded.
World of Slime Simulator Games
World of Slime Simulator Games from Solid Apps INC saw a notable increase in weekly revenue, peaking at $39 in mid-June. Weekly downloads were initially low but surged to 55 by the end of June. Active users fluctuated, starting at 42 in late March, dropping to 10 in mid-June, and then rising to 52 by the end of the quarter.
Super Slime Simulator
Super Slime Simulator by Dramaton LTD maintained a steady weekly download trend, with a peak of 540 in early April and 428 in the final week of June. Weekly revenue had minor fluctuations, reaching a high of $19 in early April. Active users saw a slight decline from 2.4K in late March to 1.9K by mid-June, before rising again to 2.2K at the end of the quarter.
My Talking Slimy: Super Cat 3D
My Talking Slimy: Super Cat 3D by Pixeland LLC showed a notable increase in weekly revenue towards the end of Q2, peaking at $28 in the final week of June. Weekly downloads varied, reaching a high of 211 in early June. Active users increased steadily from 140 in late March to 281 in early June, ending the quarter at 249.
Fluid Simulation
Fluid Simulation by Pavel Dobryakov had modest weekly revenue, peaking at $12 in mid-June. Weekly downloads saw minor fluctuations, with a peak of 41 in late March and ending at 10 in the final week of June. Active users were relatively stable, starting at 61 and ending at 10 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.